I felt fairly confident when starting my 3D models. My goal after graduation is to apply for a 3D Asset artist position, so I knew I had to work efficiently. However, I immediately encountered several issues particularly with my first model, the wardrobe.
I encountered a error in Maya when trying to unfold my UVs. The error was warning me I had non-manifold edges and that my topology needed correcting. I never encountered this error before which made it difficult to identify the issue. This error prevented me to unfold my UVs and therefore it was important that I tried to correct it.
It took me a while before finding the error. The issue was certain faces became 5 sided or more after I beveled edges. It was easy to spot with larger faces, but the smaller the bevel the harder it was for me to spot any irregularities.
Nevertheless, once I found the irregular faces I was able to quickly correct them by deleting and adding edges I was able to quickly correct the topology and UV unwrap my models.
But, this issue caused my production schedule to be pushed back by two weeks which in the long run effected my project.